Breath of the Wild · Collections
Collection Compendium
Adventures in Hyrule are half combat, half collection. Weapons, armor, materials, cooking, and monster compendiums—each of the two games has its own system and collection focus. First, choose the game you want to tackle.
🌿 Breath of the Wild · Collection
Pure adventure without a fusion system: Master Sword, Champion weapons, ancient equipment, Guardian parts, and Great Fairy upgrades.
Enter Collection →💧 Tears of the Kingdom · Collection
Three-layer exploration of sky, surface, and depths: Fusion system, Zonai devices, Dragon's Tears, and a complete compendium.
Enter Collection →Collection Differences Between the Two Games
| Collection Item | Breath of the Wild | Tears of the Kingdom |
|---|---|---|
| Weapon Enhancement | No fusion, relies on drops and forging | Fusion system, can combine with materials |
| Special Technology | Sheikah Slate abilities | Zonai devices, Ultrahand |
| Elite Materials | Guardian parts | Zonai parts, Dragon’s Tears |
| Sky/Underground | None | Sky islands and the Depths |
| Number of Shrines | 120 | 152 |
| Korok Seeds | 900 | 1000 |
How to Choose
- First time with the series: Start with Breath of the Wild—the system is simpler and great for building a foundation.
- Pursuing building and creativity: Jump straight into Tears of the Kingdom—the Fusion and Zonai device gameplay is the most rich and creative.
- Completionist players: Both games’ Shrines, Koroks, armor, and compendiums are worth completing one by one.
Each page is organized as “Materials & Items → Weapon Compendium → Cooking Recipes → Armor Collection → Monster Compendium,” and the left-side navigation allows you to switch between games at any time.